SWTOR: 1.3? Yes, thank you.

On June 29, 2012, in General, SWTOR: Empire, by Nat

Fight with Allies in Game Update 1.3 Game Update 1.3: Allies is now live for Star Wars™: The Old Republic™! This update brings some exciting new game systems to The Old Republic™, features we’ve been looking forward to sharing with the community for some time. Group Finder makes it much easier for players to join […]

Do not pass go.

On June 26, 2012, in General, by Nat

  This may be the worst game in Failcom  Funcom’s history.  It sounded so fucking amazing. Secret societies? YES. It’s a fucking zombie game. It’s so bad.   You don’t want this. I promise.

SWTOR: The Prophecy of the Five

On June 25, 2012, in SWTOR: Empire, by Nat

After a devastatingly low last few weeks in Tera, a few BiC’ers decided to see what was happening in SWTOR. They moved their toons to the recommended server off of Bondar Crystal…and lo and behold had GREAT things to say. Queues were popping, the population was strong, instances were happening…etc, etc.  We’ve struggled with what […]

Browser games at work, FTW.

On June 21, 2012, in General, by Nat

If you play Edgeworld   Or if you play Kingdoms of Camelot , or Dragons of Atlantis or Final Eden   I’ve got some clans/alliances in some of these games. Hit me up via email at nat@ borninchaos.com for more details. On Edgeworld we play on the Hydra server. In Final Eden we play on […]

Patch 17.32.01

On June 12, 2012, in General, by Rotsam

Cool New Stuff Guild-versus-guild battles are now available on PvE servers. Under the GvG tab in the Guild menu, the guild master has control of a toggle between a “Pacifist” and “Battle Ready” state. The toggle has a four-hour cooldown. A GvG battle can be initiated when both guilds are set to “Battle Ready.” The […]

Patch 17.29.03

On June 6, 2012, in General, by Rotsam

New Stuff and Changes Applied following changes to character transfers: Level requirement will now be ten (was five). The new server has standards, you know. Cooldown time for transfers per character will now be seven days (was 24 hours). Amount of gold allowed during transfer will now be 30,000 (was 100,000). Updated daily quest reset […]

Tera’s Future Content

On June 1, 2012, in TERA, by Rotsam

With TERA’s first month in the rearview mirror, we’re excited to turn our attention to future content you’ll see later this summer. An MMO launch is just the beginning—we’re listening to your feedback and incorporating it into our plans for the game. Many of you have shared your thoughts on TERA’s two tank classes, the […]