Star Wars Awesomeness Ensues

On January 31, 2012, in General, SWTOR: Empire, by Nat

You know when you wake up and just know that today is going to be awesome? I love those days. Also, this photo makes me smile. How fucking adorable can you get? I don’t even know if it’s humanly possible to look at this fucking image and retain your bad mood. Anyway, the other day, […]

Perfection.

On January 30, 2012, in General, by Nat

  Honestly. Do you have anything to say about this awesome bit of perfection? I mean, really??? It’s so perfect in it’s … it’s…perfection!

BiC is Recruiting for Empire *and* Republic!

On January 30, 2012, in SWTOR: Empire, by Nat

Born in Chaos is now seeking active, mature (this word is subjective) peeps to run on both our Empire and our Republic side. Applicants should not be douchebags, whiners, cryers, Intergalactic hookers, should be willing to participate in guild activities, should be able to run and use Ventrilo, and should be willing to stay active […]

Patch for January 31, 2012

On January 30, 2012, in General, SWTOR: Empire, by Nat

Hi everyone! We are working on getting a patch deployed to address various issues and we expect it to deploy in the early hours of the morning tomorrow (CST) and take no longer than four hours. There will be notifications that the servers will be going down before the patch is put in place, so […]

BiC– We’re doin it right…

On January 28, 2012, in General, SWTOR: Empire, by Nat

  So, there I was, playing SWTOR, when I hear this random ass sound come flying down the hallway.  There, looking serious as a heart attack, is my son, and his derp friend, playing lightsabers in our house. They are 17. Somehow, boys never grow up. And only at our house is this considered normal. […]

SWTOR: Hard Mode Enrage Timers

On January 28, 2012, in General, SWTOR: Empire, by Nat

Originally posted by Rotsam: So after hitting every enrage timer in BT with a couple of different guild runs, I decided to do some research.  It seems that the enrage timers are not tagged to percent health, but are, in fact, based on time.  This means our DPS output is not high enough for the […]